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(1 edit) (+1)

Well done! I can see a lot of effort went into making this game. The overall playing experience is smooth. UI is intuitive, which is hard in a crafting game. Mining and crafting was fun. The only downside was that the enemies are pretty relentless. I followed an approach of allowing them to mass together (which they do pretty easily) by running around them in circles, and then attacking them. The pushback means that the enemy which is hit directly ends up hitting someone behind them, etc, so more damage overall. Anyway, lesser time spent fighting and more crafting would be nice. Of course, this is still great for a jam. You could consider these points for future. Was having good fun throwing slime balls and stones, until I got a throwable metal pickaxe. That felt like a superpower!

(+1)

Ah yes the great YoYo Trick: Throwable Metal Pickaxe! I had a blast making all of this, and am aware there could be balancing on the enemy AI. I’m excited to pursue some more of this as a post jam follow up. Thanks for the feedback!