This is cool! Love the concept of heists, although I haven't played too many such games. Really liked the planning and preparation of the heist, then execution. Gives a pretty good feel of participating in a heist. Music sets a good atmosphere. Dev-wise, it's pretty amazing you were able to put in so many different things here: a painting screen, a 3d sculpting, heist movement. Each of these must have been challenging on their own. To an extent , they feel like different games. But then, that's what a heist is, a mixture of tasks and skill sets, and they come together really well. So from a feel point of view, it's spot on, to first sculpt a fake, and then pull off a heist using that fake. Then go to the museum the next day and someone says "That's surely a fake." Well, maybe I didn't do a good enough job of faking, but it's nice to see the game respond to what I did. Well done overall!
Viewing post in It's An "Honest" Work jam comments
Thanks for the comment. To be honest, there's still a lot more polish to be done within the game. For example, the pathfinding for the security guard's chase could do with more work. And I'm actually a bit nervous on whether all the components mesh together well in the game or whether the game is fun to be honest.
Sure pathfinding is something you can improve on in future. With respect to components meshing together, if it's options that can be picked by the player to some extent, it would still work. For eg, I don't enjoy painting so much, but sculpting I'm ok with. So it's not a dealbreaker as long as the game doesn't force me to forge paintings.