Overall, extremely impressive scope and execution with lots of depth. The visual style was really cool. I really liked what this game was going for, had an overall positive experience, but I also had some negative points during my experience that I want to share:
Atmosphere: 10/10! Really feels desolate and barren, and even a bit scary and menacing in the collection world. But while the atmosphere was absolutely successful, it also feels a bit empty, despite having lots of monsters and things to find. Maybe some atmospheric sound or music could help fill the void a bit. I also kept moving towards the bright white pixels, only to discover when I got closer it was the monsters' teeth! I really thought they were points of interest !
Item crafting: SUPER COOL how the items combine in different unexpected ways. I made a dumbbell which was like an infinite health potion! Totally unexpected but I really liked the feeling of discovery and the surprise of the unexpected. Made it feel a lot less scary to go back to the hellscape and farm for items with my healing powers.... BUT THEN...
Item pickup: Aww man.. you mean I have to drop my dumbbell out in the middle of nowhere if I wanna pick up this stick? Unless I missed something obvious, I really didn't like the limited inventory problem. It felt kinda bad to drop my cool item for a piece of scrap :(
I don't hold my critiques against the rating of this game. I loved the technical design of the game, solid controls and combat in a 3D environment. Super impressive!! Kudos for the scope and executing everything so well. A few tweaks and quality of life improvements would make this concept really shine!!
PS Also really funny that the furnace is like a microwave. Made me chuckle :D
Great job!!