Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(1 edit)

Overall, extremely impressive scope and execution with lots of depth. The visual style was really cool. I really liked what this game was going for, had an overall positive experience, but I also had some negative points during my experience that I want to share:

Atmosphere: 10/10! Really feels desolate and barren, and even a bit scary and menacing in the collection world. But while the atmosphere was absolutely successful, it also feels a bit empty, despite having lots of monsters and things to find. Maybe some atmospheric sound or music could help fill the void a bit. I also kept moving towards the bright white pixels, only to discover when I got closer it was the monsters' teeth! I really thought they were points of interest !

Item crafting: SUPER COOL how the items combine in different unexpected ways. I made a dumbbell which was like an infinite health potion! Totally unexpected but I really liked the feeling of discovery and the surprise of the unexpected. Made it feel a lot less scary to go back to the hellscape and farm for items with my healing powers.... BUT THEN...

Item pickup: Aww man.. you mean I have to drop my dumbbell out in the middle of nowhere if I wanna pick up this stick? Unless I missed something obvious, I really didn't like the limited inventory problem. It felt kinda bad to drop my cool item for a piece of scrap :(

I don't hold my critiques against the rating of this game. I loved the technical design of the game, solid controls and combat in a 3D environment. Super impressive!! Kudos for the scope and executing everything so well. A few tweaks and quality of life improvements would make this concept really shine!!

PS Also really funny that the furnace is like a microwave. Made me chuckle :D

Great job!!