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I designed the levels so that i dont find it too easy, but thats not a good way to design levels when im 10x better at my own game than others... The order of the levels was very much out there until the very end, only that particular level was about mostly bouncing, its just pretty bad level design:D I think there would have been better options for the first level, most notably one where theres no gaps at all, all you had to do was slide forward at high speeds and dodge pillars. Idk if i should make a short video once the jam ends that shows how i expected the game to be played :p