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An interesting take on a space security officer simulator. I really like the simplicity of the mechanics, I would only wish to see some progression of them.

Let me share my experience:

I got used to the assault-type ship, so could easily dodge forever, but still I got stuck on Sector 5 without knowing when will it end. After some time I remembered seeing some numbers on the right of the screen (still not sure what do they mean), but I was not able to take a look at them since that would mean I will not took at the dodge bar. In the end, I decided to switch to stealth and to activate the jammer to get some time, but accidentally pressed Space at the wrong time :'< Maybe having a second life could make it more fair (I only send 4 bullets every 10 seconds, but hundreds are getting back my way!)

Thank you for the comment. Excellent points raised. Here are some things that might make the gameplay easier:

  1. The ASSAULT (3) form is actually the hardest to use defensively. It comes with a dodge penalty that causes the dodge marker to speed through the dodge meter more quickly. The benefit to using it is that you are destroying the Missile Defense Units at a constant rate of about 4 enemies for every 5 seconds.
  2. The TACTICAL (1) form (called STEALTH in the help menu) form is the easiest to use defensively. It comes with a dodge bonus that causes the dodge marker to move more slowly through the dodge meter. The downside to using it is that it could take longer to destroy the enemies, because it never fires any weapons. It instead relies on the defensive options, jamming/hacking enemy missiles and using countermeasures, to score kills.
  3. The numbers on the right-hand side indicate, from top to bottom, the total number of enemy Missile Defense Units, and the total number of missiles flying in space (both friendly and enemy). This is how you know if you're making progress.

I agree that death occurs too easily, so I would probably want to give your ship some armor in the future. Perhaps the different forms would have different armor levels.