Goblin now try player knoc down :) , but it looks also powerfull I has to bit restrict it , because hero easy lost ballance and after it goblin often finish him soon after he respawn. I add random factor for it, but it is too frequently I guess. I decrase it bit. One problem might be if player try avoid fight and run through it looks like it is bit to easy, goblin react slowly :) I will add soon some logic knoc down on running unarmed hero next to goblin