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Wooow, this game is incredibly polished and a solid submission! The level of juice this game has is unmatched and incredibly aesthetic. You killed it in all the departments when it comes to making a game!

When it comes to feedback, I can't really give much, however,  I think maybe--if you do continue this project--building a narrative might be valuable. When I think of other minimalist games that I have played, I always wished that they had some sort of narrative or motivation built in to seek the challenge. I always remember "Thomas Was Alone", that game was literally just a cube platformer, but the game had a narrative that immersed me to recognize that they were more than just cubes. I'm bad when it comes to "time-crunch" style of games and think some defined purpose or motivation behind guiding are little "white sci-fi-esque slime ball" may have pushed me to keep trying and play more than I did. 

Like, what is the ball? Where are we? Why are we building a path up? Why are the green shapes bad and kill us?

I think even though it is a small detail, it will help connect peeps to your game more. But regardless, the game is incredibly fun and visually stunning~!

I agree with you that adding some sort of narrative would enhance the experience even further. I'm thinking about something like "Duet" which does that pretty well, and the target audience for the game is almost the same. Great suggestion, I'll definitively keep that in mind for future updates. Thank you so much for the positive feedback and ideas!