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Really great game! It looks good! The pacing feels great. There's a lot of content. I had a bit of difficulty following the provided ingame instructions, but the game was pretty intuitive so it didn't matter that much.

Small note, I think I may have found a small bug? There was a time I managed to start a furnace with three iron and remove an item at the same time? I still was able to make a shield, and somehow ended up holding an extra piece of raw iron? (was playing the web build if it matters). Didn't really break the gameplay or anything. Was just strange.

I really liked the scaling of the game and the introduction of each new item. That worked really nice. If there was one thing I could have different, it would be to be able to place down items that I'm holding rather than having to throw them away. There were a couple of times that I wanted to go work on some other part that was in progress and hold on to something until later and just was unable to do that.

I liked how I was generally able to multitask as that allowed me to have some levels where I could complete most if not all of the tasks. Not being able to do that for the anvil was a nice touch as that does technically require someone to sit there and actually do something. The ending credits with the pan up from the smithy was also a really neat way to handle that element.

Really well put together and super impressive for a 9 day game jam!

- Jedi

Thanks for the feedback! I'm glad you enjoyed it as much as the team enjoyed making it.

There is a small bug that you described. I unfortunately couldn't squash it before the jam finished. It doesn't meaningfully break the game, and it's probably more of a detriment then it is a help since you can't store items anywhere.

The number one thing that people have been saying is that it would have been nice to store items somewhere, either on the counter or otherwise, so I hear you there. I think that will definitely be something added in after the jam.