This game was really cute! it took me a really long time tho to figure out what strength I needed to lift everything. I think it would have been nicer if the heavy items but became obstacles instead of getting stuck under them and not able to move.
Viewing post in Outcasted Beginnings jam comments
Yep, that was one of the things we were really scared of when we were designing the game. It was with the communication of the game mechanics, we really had no time in the end to implement anything extra into the game so we wrote a massive story line in the description (It was last minute decision, I didn't even get to read the description until after submission) with all the controls and mechanics intergrated throughout. Which I thought it was a pretty cool way, but i guess in the end it was still rather hard to get the jist of the game with just a big block of text. Thanks for the feedback and support I'll be sure to take into account when we decided to go back and polish the game after the jam. Thanks for playing!