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Nice and fun game! It was interesting that there were lots of tower options possible to mix and match. But also, the enemy waves were quite relentless so I found myself mostly spamming towers without thinking too much. The component drops were sufficient to build whatever I wanted. From a UI point of view you could consider adding component counts to keep it compact. Sometimes the enemy would appear in front of the dropped components so I couldn't pick them up until the enemy passed. In future, different enemy types, more gap between enemy waves, pause, and some general balancing will make this more fun. Good work overall!

Thanks for playing! Enemy variety, better UI and pausing unfortunately didn't make it in before the deadline. And giving the player some room to make meaningful choices is definitely a necessity that I missed.