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(+1)

Hey, thanks for playing my game!

Well you are right and I didn't have time to polish the "click" button sadly.

Well you get gadgets after leveling up and each gadget does something different which is visually told to the player by different SFX, gadget popping up and also different particles and numbers with different color. I'm not sure where is the problem.

3.14? Because we are Pi-rates!

Thank you again :)

(2 edits) (+1)

Oh Pi-rates! Totally went over me.

what I mean by gameplay not changing is I only had one input and one way to give it. I have not played many clickers except for some idle clickers so it might be something obvious I am missing here.
I gave it another try and yeah gameplay changes I missed somethings when I played before. Totally my bad, without UI telling me it goes over my head.
Your idea is really original and its well executed giving many playstyles.

(+1)

Well clicker games are mostly just pressing left click, but my game added some other inputs (Tab, Right Click, Space, etc.) to increase your score if you want to play the game rhythmically and not just 1 input.

Plus some other ways to gain score, like reroll, upgrading, level up, etc. and some other ways that you have to find the right gadget(s).

(1 edit) (+1)

I totally misunderstood the game about 1 input. I only saw one input that is click button and thought it was all there is to it. 

My View as an outsider to clickers:

The only thing game is missing is the hook to play it for me. I don't know why player needs to get high score. 
My recommendations would be to put some context to the game like you are killing monsters and the score shows the number of monsters player has killed.
I know it's been done with limited resources and it's great with what you have but my feedback is this after trying it a couple of times.

(+1)

I wanted to create something like what you said (fighting enemies) but time restraint didn't allow me to do so. But I'll definitely do it later.