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(+1)

Cool game! Loved shooting stuff with my blaster :)

A few thoughts on how to improve it: I have escaped without doing a single jump - it was easier to just stand on initial platform and shoot incoming asteroids with rapid fire (they got 4 stones out ot 5, but defend one is even easier). It would be cool to be able to move vertically and reach the ship by yourself, not just waiting for it. I think it would add more choice between staying and trying to get more score and moving to escape (this choice is present in https://itch.io/jam/scorejam29/rate/2661422, but it lacks the right amount of danger).

The stats screen and abilities are very nice additions!

(2 edits)

Thanks a lot for playing!

What you mentioned was one of the hardest design challenges I had haha

1. My vision is that the player would be hopping around the asteroids, but it had to start somewhere. Then I realized that you can just stand shooting and escape only doing that, which led me to introduce two things: the slow initial rate of fire + the different asteroids with harder to break ores. Ideally they would crash onto your platform and force the player to move. I think that going forward the best way is to have the initial platform collapse itself after a couple of seconds, instead of hoping that the random generation of asteroids would crash into it.

2. The ship was an idea of a non-conventional timer, but that clearly led to confusion :( Since I want the game to be 3 waves long and the player needs to survive that long, I think going forward I'll remove the ship and add a counter as other comment here suggested.

Thanks again!

(+1)

I liked the ship, though it's not clear initially that it is a timer (I tried to jump on icon and died lol).
Would be sad to remove it completely