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(2 edits)

Thanks a lot for playing!

What you mentioned was one of the hardest design challenges I had haha

1. My vision is that the player would be hopping around the asteroids, but it had to start somewhere. Then I realized that you can just stand shooting and escape only doing that, which led me to introduce two things: the slow initial rate of fire + the different asteroids with harder to break ores. Ideally they would crash onto your platform and force the player to move. I think that going forward the best way is to have the initial platform collapse itself after a couple of seconds, instead of hoping that the random generation of asteroids would crash into it.

2. The ship was an idea of a non-conventional timer, but that clearly led to confusion :( Since I want the game to be 3 waves long and the player needs to survive that long, I think going forward I'll remove the ship and add a counter as other comment here suggested.

Thanks again!

(+1)

I liked the ship, though it's not clear initially that it is a timer (I tried to jump on icon and died lol).
Would be sad to remove it completely