Thanks for playing and streaming! The game ends when either side crosses all the way into the opposing players side (past the end of grid). Unfortunately, timing and the way turns/movement work make that a little too hard, since a creature can’t attack and move on the same turn. That means, if a enemy spawns in a column, it’s impossible to win there that turn, which leads to matches dragging on for a while.
I actually used a template that provides settings and a start screen, etc– I just didn’t have time to wire that all up before the deadline!