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(+1)

Mechanically, it seems the game is all here. I think the idea of merging two cards to create a creature is cool. However, I’m going to be honest and admit that I didn’t understand the point of the game. Obviously my creatures travel up the tracks and fight the enemy creatures at the other end, but I couldn’t figure out what the end goal of the game was.

Additionally, I wish there was a “settings” menu, or, at the very least, a way to mute the music. It got very repetitive very quickly.

Over all, I feel this might be an interesting game, but as it is right now, I don’t know what I’m really supposed to be doing other than spamming cards.

If you’re interested in see me try and figure this game out, here’s a link to me streaming my time with the game.

(+1)

Thanks for playing and streaming! The game ends when either side crosses all the way into the opposing players side (past the end of grid). Unfortunately, timing and the way turns/movement work make that a little too hard, since a creature can’t attack and move on the same turn. That means, if a enemy spawns in a column, it’s impossible to win there that turn, which leads to matches dragging on for a while.

I actually used a template that provides settings and a start screen, etc– I just didn’t have time to wire that all up before the deadline!