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Completed the game and the bonus level. The minigames were pretty fun, the interface was well done and I found the blood gem mechanic to be interesting. I think one way to expand the concept is to have the player make strategical decisions on what to forge, since right now you'll just craft whatever equipment is missing.

(+1)

Thanks for playing and the great feedback. My vision was to flesh out the combat in such a way that the player would want to craft shields against sword heavy armies, to reduce damage and have a chance to block. As well as craft swords against armour heavy armies.
Unfortunately my levels didn't really work out that way haha and I didn't put as much time into design as I wish I had.

It was more of a "slap numbers into it and hope for the best" kind of creation. I saw your game a few times on the discord and really liked the art. I'm hoping to give it a try when I've got some time.