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Thanks for the feedback. Yes there is a slight problem with the camera input. It's not technically a bug but probably a wrong approach to moving the camera since I capture the mouse to the middle of the screen and rotate the camera around with the mouse's relative position to the player which causes the controls to be inverted once the camera has rotated over 90 degrees in the horizontal axis.  There's probably a more optimized 360 degrees camera control but I couldn't solve the problem in time before the deadline.

I mean it was a technically working solution for sure, so I understand it. The joys of jam deadlines, sometimes not everything makes the cut in time! Overall it was a great jam entry, nice work!