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(+1)

This is an entertaining endless(?) runner with just about exactly what you'd expect from it:  procedurally placed set-piece traps woven together to create an obstacle course amidst a iron-smelting factory (kudos for the period table reference!).  Solid art, solid audio, held together by totally functional mechanics. 

My only complaint was that I often found myself seeing collectibles I knew I couldn't get, as they would take me directly into harms way, and I feel like that's sort of a middle-finger to the player: if it's there, I wanna be at least able to get it with the right skill level.  I admittedly don't play a lot of endless runners, though, so I don't know if that's just me fighting the status quo for the genre.  

I had a brief blast with your game nonetheless! Well done, thanks for giving us a game to play!

(+2)

Thanks for playing. I'm glad you enjoyed it!

The placement of the collectibles was meant to be more smart, but in the timeframe it just wasn't going to happen. Per "tile" it chooses a random lane (weighted so that the left and right lanes are more prominent) and places the collectibles in a line. 

The side effect of having some collectibles impossible to get is frustrating, I get it. The upside from a gameplay perspective is that it encourages the player to take some risks to get them. Without the collectibles, the game is too easy! That being said, if we do more work on this post-jam, we plan to give way more attention to how collectibles works.