Really cool game. Love the Windows 3.1 era art style. I think I cheated a few of the levels by finishing them in a non-intended way. But designing puzzle games is hard! Well done.
Simon | DoubleWord Labs
Creator of
Recent community posts
I am not good at flappy bird! That was my demise.
I got it to break a few times. One typing challenge it was all green but refused my input. Another the line wrapping didn't match up, even though I typed the correct sentence. And one of the flappy bird challenges I died on the last pipe, it said failed, then success.
Ended too soon. Needs more levels :)
Kind of wished I could see my best times after finishing all the levels. Would be cool to share and compare.
On the Windows version the Settings button doesn't do anything. Assume you ran out of time, which if that was the case, you should have just hidden the button.
Nice one!
There is an upgraded version of the game currently in a playtest on Steam, if you wanted to give that a go.
https://store.steampowered.com/app/3245960/Parasite_Attack_1984/
Cheers!
Thanks for playing. I'm glad you enjoyed it!
The placement of the collectibles was meant to be more smart, but in the timeframe it just wasn't going to happen. Per "tile" it chooses a random lane (weighted so that the left and right lanes are more prominent) and places the collectibles in a line.
The side effect of having some collectibles impossible to get is frustrating, I get it. The upside from a gameplay perspective is that it encourages the player to take some risks to get them. Without the collectibles, the game is too easy! That being said, if we do more work on this post-jam, we plan to give way more attention to how collectibles works.
Oh man I had a frustrating game against the dealer. They got 21 three times in a row. Wowzers. Quite polished. Well done.
I actually wrote a blog post about doing 3d look rotations in 2d. Lol. https://simonhartcher.com/3d-look-rotations-in-2d-with-godot-4