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Glad you enjoyed it! I've been working on a few bugfixes and updates in the version at horsepower.deltaryz.com - there were some issues with the submission I didn't have time to fix before the deadline.


2024-04-26

- update to godot 4.2.2 (fixed audio crackling)

- added fast forward

- fixed bug where workers got stuck trying to farm at an unreachable position (you can now wall them off and specialize them)

- fixed bug where workers eating food erroneously held an item on their way to eat

- fixed bug where worker death would not repopulate their current task for other workers to perform

- enabled progressive web app support so android users can run in fullscreen

- workers now pick the closest available task/storage instead of randomly

- target indicators no longer visibly spam random positions when a worker is thinking

- worker health bars now continuously update

- food will spoil if left uneaten


known bugs present in this version:

- overall performance has degraded somewhat - need to ensure unused nodes are properly cleaned up & logic isnt too inefficient

- carrying a corpse to storage seems to bug out and workers get stuck trying to do that sometimes, may appear flickery

(+1)

Very nice, I’ll be sure to go back and check it out!