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(+1)

The game looked good and fun in screenshots, until I played it! I just didn't know what was the goal in this game; Should I survive some waves? Should I defeat enemies? Getting a high score?

 And also I didn't know what was I forging. The game had no tutorial or a logbook or something to tell me what exactly each card/creature does. And the game lacked secondary mechanics which were funny if added. Good job anyway.

(+1)

Thanks for the feedback! The goal is to break through on the other side of the board– though sometimes games get stuck in a sort of stalemate, but I think I know how to fix that.

When you hover over a card, it does give you the name and base stats of the creature it would create, or what stat it modifies when used as a boost.

(+1)

No I mean I can't see the cards in the deck and all of the existing combinations together in a page, so I can decide what card to play and what card to hold in my hand so I can plan.

(+1)

Ah, got it.