I like this concept. It fits with the theme well and works with the idea of procedural generation. With some polish this could be improved a lot. I found the controls to be very difficult to remember. In fact, I had to have a copy of the page open in another window so I could reference the description. Having a way to see them in game (either through the pause menu or just overlayed in a corner somewhere) would go a long way. Additionally a sprint button or general movement speed increase would be a good.
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Thanks a lot for all the feedback and playing the game !
I totally agree I should spend more time on the experience on keyboard/mouse, since I mostly play and test on controller, and make that experience as smooth as possible, then try to adapt it to pc, but barely had time to test it out this jam.
I thought about changing the constant walk speed, with a sprint like you said (simple stamina bar), that would make noise while sprinting, and attract the ghosts. One of the gadgets is an invisibility cloak, which would make you slower as a compromise, but didn't have time to implement the gadget system :(
The constant speed definitely gets boring after a while, but this jam was really messy (and I started late), so that's why the polish is also not really there.
Thanks again, and I'm glad you still liked some things about this rough prototype of a game haha !