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Amandella

35
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A member registered Jan 22, 2024 · View creator page →

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Crazy unique and also crazy difficult! Excellent work!

Cool early concept. The comic book style intro was really neat. There is a solid foundation for the battle mechanics but definitely needs some polish. 

The jump feels off (you might need to make a cooldown because it looks like you can interrupt a jump with another jump). When the enemy reached 15% everything seemed to stop, so I may have encountered a bug.

Solid foundation, keep it up!

Love the concept. Found the controls to be a little too imprecise for my own tastes but I imagine part of that is a design decision. 

Cool concept and solid animations/design. Add some sound effects and this could be fun on a tablet too.

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Thank you for playing! The boss is a random spawn based on some criteria, however, its pretty unlikely not to see it if you play long enough. I think in all of my test plays I didn't see the boss once. You must have gotten some serious RNG to not have seen it twice in 3 plays!

This feels really good to play. I love the gameplay gimmick.

I noticed what might be a bug, or just a browser issue. The game would not accept controller input in the main menu or pause screen. I experienced the same issue with my own game and it turned out that the input maps for the UI had somehow been switched from "All Devices" to "Device 0." Maybe check that out.

As far as the game itself goes I love the aesthetic and genre. It might benefit the flow of the game to get the player to the main mechanic a little earlier. Also, I accidently skipped the dialogue explaining the controls at the beginning so having a way to reference that again in the pause menu would be a good change.

Awesome entry.

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This is a fun little game that I feel like has a home on tablets. Are there touch controls? I managed to get to 20800 score and then enemies stopped spawning, is this intentional? Anyway great job!

This is awesome. Very unique cinematic intro and cool design. The sub is a little hard to control and a pause function would be good. Great entry.

Cool game, simple but addicting gameplay loop. One suggestion would be track the amount of rocks the player eats or a have a score system. You could put it in the pause menu if you are trying to keep the minimalist gameplay UI. Some explanations for how the upgrades affect you could be there too.

Impressive amount of options in this game. I think that this is the most comprehensive options menu I've ever seen in a game jam game. Well done!

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Very beautiful game. The sound effects and music fit really well. Only suggestion would be to maybe ramp up the difficulty. It is tough to get the hang of it with so little time at the start.

This is really cool. I like the animation of the orbs of light being sucked into the the void claw effect. Would love to see it finished.

Simple game but I can tell a lot of thought went into it. I especially like how the movement sound effect fits so well with the music.

Thank you so much! I'm glad you enjoyed the game as much as we enjoyed working on it.

Very cool game, if the the graphical assets were made just for this then that is quite the achievement.

Really like the point and click adventure design of this game. Audio design is also really nice. I spent a considerable amount of time trying to figure out the maintenance report and panel puzzle which seems pretty misleading.

Thanks for the submission. Are the space rocks meant to be so scarce? After using 3 I spent the next minute or two floating aimlessly with nothing to do. Did I miss something about the gameplay?

Nice game! Is the layout generated randomly? A little difficult to control, a separate button for the dash mechanic might be better.

I like this concept. It fits with the theme well and works with the idea of procedural generation. With some polish this could be improved a lot. I found the controls to be very difficult to remember. In fact, I had to have a copy of the page open in another window so I could reference the description. Having a way to see them in game (either through the pause menu or just overlayed in a corner somewhere) would go a long way. Additionally a sprint button or general movement speed increase would be a good.

Fun concept and very on theme but as other have stated ramps up in difficulty too quickly. Also, I noticed a bug where you can pay the taxman more than once in a day if you hit spacebar more than once while they are still at the stall.

Great idea! Easy to pick up but complex and challenging at the same time. Platformers are not my thing but I found myself playing this much more than I originally thought.

Thanks for playing! We are definitely looking into at the very least implementing a loading screen with a progress bar. The game is technically endless but there is a maximum spawn rate for enemies as the waves increase.

Beautiful pixel art and super solid execution. The perspective makes it hard to interact with things sometimes but otherwise this plays as well if not better than many non-gamejam games.

Very on theme and original. It wasn't immediately obvious that you have to drag the conveyor tiles to connect them and a lot of different combinations that I felt should have yielded something ended up being trash. I still spent a ton of time on this game, probably the most of any game jam game. Really strong concept with some more polish.

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Stellar artwork and sound design. The minigames were fun too although the main formula doesn't stray too far from something like Overcooked! or PlateUp that isn't necessarily a bad thing. This really lends itself well to the theme.

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This really nails the theme and the gameplay mechanic is very unique. Giving the player a little more time to "hammer" things out might have been a good idea. Also a how to play page would be great!

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I spent way too much time playing this. It kind of gave me cookie clicker vibes, or something like that. The automation mechanics and deciding where to allocate workers and resources was really engaging. A pause button and slightly more comprehensive "help" section would be my only suggestions. Thanks for this!

Beautiful artwork and ambient sound effects. Maybe make a note in the description that the game mechanic is to drag and drop the items.

Awesome spritework and forging mechanic. I wish the character's jump distance was easier to control and that you could change directions while jumping.

When you forge the sword are you adding stats or forging over the previous stats?

Great entry.

Very polished and super original idea. I want to echo the other comment about hotkeys for moving the different implements. Also, I did encounter a situation where my mouse got stuck to spinning the key movement wheel for a bit at one point. Thanks for the entry!

Hey there, the graphics and animations for this entry are really good. I also enjoyed the concept (all of the games you mentioned in the description are great). From a gameplay perspective I think it would have made sense to disable collision when the player dashes, which would allow you to move through enemies and make it feel more impactful. Also, if there a way to heal during or between waves it isn't obvious enough. Thanks for submitting!

Really cool concept. Has tower defense vibes. I would love to see this fleshed out. As others have mentioned the UI aspect could be improved. I think some hotkeys could have went a long way towards that. Select unit -> UI comes up (maybe larger and more towards the center bottom) -> 1,2,3,4,5 or Q,W,E,R,T to select the various commands.

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Simple concept but well executed. The physics are fun and feel good. As many others have mentioned the up and down crane controls should have probably been something like Left/Right mouse, or Q/E if you are trying to keep the mouse out of the game.

This is a cool concept. The sound design is great and it is interesting to look at. I think you should have written in the description to look at the additional picture for a guide on how to play. It wasn't immediately obvious and made the initial experience confusing.

Amazing visual design and slick controls, the CRT filter is a nice touch as well. I only wish the game page itself and/or How to Play page had some more details. There is no mention of the overload mechanic on the game's page or How to Play section. Overall, really cool.