Crazy unique and also crazy difficult! Excellent work!
Amandella
Creator of
Recent community posts
Cool early concept. The comic book style intro was really neat. There is a solid foundation for the battle mechanics but definitely needs some polish.
The jump feels off (you might need to make a cooldown because it looks like you can interrupt a jump with another jump). When the enemy reached 15% everything seemed to stop, so I may have encountered a bug.
Solid foundation, keep it up!
This feels really good to play. I love the gameplay gimmick.
I noticed what might be a bug, or just a browser issue. The game would not accept controller input in the main menu or pause screen. I experienced the same issue with my own game and it turned out that the input maps for the UI had somehow been switched from "All Devices" to "Device 0." Maybe check that out.
As far as the game itself goes I love the aesthetic and genre. It might benefit the flow of the game to get the player to the main mechanic a little earlier. Also, I accidently skipped the dialogue explaining the controls at the beginning so having a way to reference that again in the pause menu would be a good change.
Awesome entry.
Cool game, simple but addicting gameplay loop. One suggestion would be track the amount of rocks the player eats or a have a score system. You could put it in the pause menu if you are trying to keep the minimalist gameplay UI. Some explanations for how the upgrades affect you could be there too.
Impressive amount of options in this game. I think that this is the most comprehensive options menu I've ever seen in a game jam game. Well done!
I like this concept. It fits with the theme well and works with the idea of procedural generation. With some polish this could be improved a lot. I found the controls to be very difficult to remember. In fact, I had to have a copy of the page open in another window so I could reference the description. Having a way to see them in game (either through the pause menu or just overlayed in a corner somewhere) would go a long way. Additionally a sprint button or general movement speed increase would be a good.
Very on theme and original. It wasn't immediately obvious that you have to drag the conveyor tiles to connect them and a lot of different combinations that I felt should have yielded something ended up being trash. I still spent a ton of time on this game, probably the most of any game jam game. Really strong concept with some more polish.
I spent way too much time playing this. It kind of gave me cookie clicker vibes, or something like that. The automation mechanics and deciding where to allocate workers and resources was really engaging. A pause button and slightly more comprehensive "help" section would be my only suggestions. Thanks for this!
Hey there, the graphics and animations for this entry are really good. I also enjoyed the concept (all of the games you mentioned in the description are great). From a gameplay perspective I think it would have made sense to disable collision when the player dashes, which would allow you to move through enemies and make it feel more impactful. Also, if there a way to heal during or between waves it isn't obvious enough. Thanks for submitting!
Really cool concept. Has tower defense vibes. I would love to see this fleshed out. As others have mentioned the UI aspect could be improved. I think some hotkeys could have went a long way towards that. Select unit -> UI comes up (maybe larger and more towards the center bottom) -> 1,2,3,4,5 or Q,W,E,R,T to select the various commands.