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Definitely 5* for the graphics! Are they drawn for this jam? I especially like that your tutorial steps are drawn out in a flow, with cute sprites! It's also amazing that you came up with multiple stages for a 9day Jam! But it was a great design, as it gradually teaches us recipes and tuned up the difficulty and complexity, without overwhelming the player.

I like that there is some degree of strategy in terms of "multitasking". Once my slow brain figured out I can leave stuff in the forge while doing other things, the hectic-ness went up a notch, and so did the fun.

While there are a few overcooked games this jam, I do think this is one of the most polished, robust entry. If there is some way to build in multiplayer, I can see this as a really strong Overcooked contender on console.

Thanks for the kind feedback! We definitely liked texture of adding the anvil as a bottleneck while leaving the forge, quenching station, and crafting bench as places where multitasking opportunities. All the art was done for the jam and I was deeply impressed -- I hadn't worked with bea previously (she did all the iso perspective work) and was blown away by her volume and the quality.

"Real" multiplayer might be a bit much but I think couch co-op mode isn't totally off the table as a post-jam addition. Right now we're working on some other QOL changes that didn't make the cut so we'll see when the energy runs out :)