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Congratulations on your game, it's very nice. The art is also great!

I like your puzzle concept and that you chose to add a story that fits the theme in this way. The energy system with the purple and blue things is also clever, I really liked that mechanic. Hope you had a lot of fun during the jam! 

Small remark regardin UI, the number of  ⃤  were covering the energy bar:



Also, I was not sure if I was at the end of the game or not after that dialogue:


Would be cool to have something that stand up a bit more and maybe a restart button. :)

(1 edit) (+1)

Thanks! And yes that horizontal alignment was the last item on my backlog before submitting, thought I had the math right but I got overly ambitious assuming I'd get all 13 in one row without colliding with the GUI. I believe I know the fix for this but I'm waiting until after the Game Jam to deploy any updates just to be safe. 

Also in case you're curious, issues aside, this is the current logic I frantically came up with in the final hours for dynamically setting horizontal padding between two separate draw events (one for total held collectables and another for the remaining based on next goal)


It's not perfect but I'm quite happy with my solution all things considered, my backup plan was just to print the total to the screen and call it done if I couldn't solve it in time 🤣

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And yeah I noticed that too! The win state is a weird one, it kicks you back to the menu on winning locally but not in the submission for some reason. But either way I have a backlog item for v0.2 already to implement a postgame scoreboard to keep track of your best runs (especially once we start adding more complicated interactions and decisions to the following levels!)

Anyways, thanks for playing! We'll keep chipping away at the remaining backlog after the game jam so feel free to check back after some time to see how it's progressed 😁

Thanks for the clarification, it's cool that you will update your game after the Jam. I will definitely have a look, I'm adding your game to a collection to get the notification.

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I have the fix in a bugfix branch now, will merge it to main shortly and fix this issue :D 

The root of the problem wasn't even the math in the end, I just forgot to do an initial check to see if the amount of collectibles drawn to the GUI has already reached the current goal. 😅

Context:

So yeah, very easy fix! Thanks again for bringing it to my attention 🙌

Deleted 201 days ago

Both have now been fixed! ✅✅