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Heyhey!

Thanks for playing our game and for the feedback! Will look into improving feedback for the player getting hit and also make adjustment to the scores. Do know that the score section is a bit buggy atm (the jam experience got to us lol). In regards to the ranged units, we  initially wanted some differentiation between the wizard and the ranger, and decided on a piercing effect for the ranger. Might've not been the best decision with how many enemies pop up. We have our next update ready for when the jam ends removing that. Know you can kill them with your slap, and heal from their death, but def would be nice to have some actual defense.

Either way, thank you for playing and for your feedback!

(+1)

Ahhh, ok, I didn't honestly realize the arrows were passing through and not the wizards' attacks.  In the heat of it I just knew I was standing on the other side of the meatball from enemies and still getting hurt, and sorta went "hey, I'm out of the line of fire!"

No yeah, it should be the arrows, but we'll look into it again to confirm. Wondering with so much chaos going on if maybe a couple of wizard attacks slipped through the meatball.