And ahh, that’s actually an intentional thing as you suspected :3 Basically, the LIs all get to use the standard hearts UI stuff for the text box and mini-menu, and then MC has 2 versions of a different UI for text and mini-menu. One with more colour for dialogue, and as you say, one that’s more faded for thoughts/anything non-dialogue.
Sadly, it doesn’t look very aesthetically pleasing in this particular project >.< I could do with finding something better for MC tbh! But I do it in many of my projects specifically to distinguish MC’s dialogue from MC’s thoughts because I don’t like using speech marks punctuation in VNs x3 To me, it looks horrible on-screen and annoys me, haha. So I try to show the difference between speaking and thinking with a slight (or more obvious in other projects) change in the UI appearance instead :3
Like I said, I don’t think it looks that great here >.< But in stuff like Tunnel Vision, it works a lot better (and every character has their own unique text box UI to further distinguish who’s speaking :3)
I’m kind of a fan of adaptive UI in general, so the more I learn as I make new projects, the more I try to implement stuff like that :D But yeah, it just looks a bit naff in this one, haha. I think I need to give the UI in this more love in general at some point x3