Prob not my type of management game without more graphics. But I think keeping the game easy to understand would make this game better. To be honest , I dont know the losing condition.
Viewing post in Cult of Taal-zuz jam comments
well the losing condition is if everyone dies. Since that happens if you run out of food, that's why the tip says to spend your first few turns just gathering food. On reflection, it is a little too easy to build up plenty of food; in my post-jam update I'll probably make it perishable (like you lose half your stored food each turn).