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(+1)

Thanks for the submission! This game was really fun, especially for a rage kind of game. You did a really good job of making the setbacks bad, but not morale crushingly bad. I fell in that one section with the multiple walls so many times, but it was nice not to fall all the way back to the start. The art was also good and was all cohesive.

The music loop was a little short for my taste (although good the first few times through). If you have more time, probably padding it out a little bit would help. Also, it took a while to swap between gadgets (which I think played some important roles in ensuring the level couldn't be cheesed), but when I kept having to reset it did take a small bit of a toll on me.

Good use of the gadget wildcard (I didn't really see that many others use that one) and overall great submission.

Thank you so much for the nice comment <3 glad that it was a good balance of how punishing the setbacks were.

The music loop was something I added the last two hours before the deadline, so I definitely agree that it was a bit short, and maybe a bit too annoying for being that length. Music is definitely something I will focus more on next time :)

As you said, the time of switching between gadgets was made to not cheese the levels, but I hope that in the future I will be able to design the levels in regards to the tools and not vice versa.