Right, adding thoughts hinting at the outcome is definitely a good idea. I'll keep that in mind.
And the combat certainly seems to need more explaining, so I'll work on a tutorial with screenshots to explain it step-by-step. The combat is actually very simple, but requires a bit of thinking. (You can get lucky on lower difficulties by just testing things out, but not higher difficulties).
For anyone confused about the combat, please check the rules for the classic game "Mastermind". I've reused the mechanics and repurposed the concept to thematically fit a melee fight, rather than being about cracking a code.