Fantastic! Could you edit your first message here, by adding as the first line: "Edit: Issue is solved!" ? This way players don't have to feel intimidated that Taru's Infernal Pledge is a buggy mess :)
FlimsyLegs
Creator of
Recent community posts
Which operating system are you using?
This error suggests that the html is launch from a location that is not the unzipped location of the game. (the html will look for a relative path for the images, so launching from any other place will cause loading errors).
Version 0.4.0 with Chapter 5 is now release, and a standalone application package exists. If you are using Windows or Mac, you can use these standalone packages with a built-in browser that runs the game, so that you don't have to rely on your own browser. Let me know if this fixes your issue.
Hi. I just checked on my own Chrome installation: It is working as intended. Very strange that your firefox installation also doesn't work. I would check the following:
1. You're launching the HTML by double-clicking on it from the unzipped folder
2. You've checked your browsers settings: (Firefox) https://support.mozilla.org/en-US/kb/fix-problems-images-not-show (Chrome): https://www.makeuseof.com/fix-google-chrome-not-loading-images/
Unfortunately I cannot reproduce this issue locally on Firefox or Chrome. This is a very strange issue that I haven't seen before in the past 3 years of game development. This suggests that the issue is something in your settings / preferences / security options in the browsers. Or the way the HTML is launched.
If you've checked the above browser settings, and it still isn't working, can check the console logs of the page? In firefox: First open the html. Then press Ctrl + Shift + J (in Windows) or Cmd + Shift + J (in Mac). Then refresh the html by pressing F5 or Ctrl + R. Does the console output mention anything about images / png files not loading properly?
Edit: The issue has been fixed (see latest post in this thread).
Hi! Pictures should be showing up. Please make sure you are not launching the game using a shortcut. After unzipping/unarchiving the game, you should have a file called "Tarus Infernal Pledge.html" and two folders called "img" and "music". Can you check if you have images inside the "img" folder?
As a final thing to check is your browser. The game opens in your default browser, but will work best with an up-to-date Google Chrome or Firefox on Windows.
Let me know if you still have issues!
Hi! The version on Steam will be the same as on Itch in terms of content, no worries! The full game will be available here on Itch too! (And anyone who's bought the early access version here on Itch will naturally get access to the full version!)
There is a technical difference, however: On Steam the game is an executable, but on Itch it's an HTML file you play in your own browser.
Hi!
In the current version you (female MC) is the sub in all nsfw scenes with bdsm. The dom is always a male.
There is one scene where you can choose to just have "vanilla" sex with the man (demon) instead.
There is one voyerism scene where you witness a male dom, female sub, bdsm.
BDSM in the context of the game means that most sex scenes involve some sort of power dynamics, ropes, bondage and/or submission. There is no "outside of sexual context" type of dom/sub relationships explored.
A lesbian playthrough might be possible in the future, because all nsfw are optional and your choices. It will affect the story and what paths and available though. However, right now, there is no lesbian content yet. I might add such scenes where it makes sense (2 future chapters and NPCs comes to mind).
Tags for nfsw in version 0.3.0 would be: Rope bondage, blowjob, vaginal sex, chains, voyerism, bdsm, spanking, female sub.
Version 3.0.0 of Jessica's Plight is quite different from previously released versions (last prior release was 2.2.3)! In this new version, the images have been re-created from scratch to be higher quality. Additionally, a Prelude and Office Slut chapter have been added to the game, expanding the story with over 16 000 words and roughly 60 new images!
Thank you for the great tracks!
Just wanted to give you a heads-up that I'd like to use your amazing music in another project of mine. It's an adult game, the first game I ever developed which I now got back to remastering. As part of the remastering, I'm adding music to the game. (I'll throw in a donation your way once I get the first copy of my remastered game sold!) :)
That's a bit what I was afraid of, but at the same time chose to take a risk by adding it. I'll keep the Skip Combat button, that's for sure, so you don't have to engage with the combat. Might even add an option to auto-skip it in the config menu.
Thing is, I want the player to feel clever and that it took a bit of effort to defeat an enemy in combat in the game, rather than it just happening automatically. Let's see how players feel about the combat when the proper tutorial is added to the game.
Right, adding thoughts hinting at the outcome is definitely a good idea. I'll keep that in mind.
And the combat certainly seems to need more explaining, so I'll work on a tutorial with screenshots to explain it step-by-step. The combat is actually very simple, but requires a bit of thinking. (You can get lucky on lower difficulties by just testing things out, but not higher difficulties).
For anyone confused about the combat, please check the rules for the classic game "Mastermind". I've reused the mechanics and repurposed the concept to thematically fit a melee fight, rather than being about cracking a code.
Thank you for your feedback! Regarding the status changes, would you want the dialogue option to display the outcome before clicking, or a pop-up (like the journal icon) showing up after picking an option?
In my games I've usually tried to keep the player in the moment, and forget they're playing a game that tracks their stats. Even showing the stats page is breaking that to some extent. That said, this game is so early in development that I can easily incorporate any changes to the system.
On an unrelated note, did you get a chance to try out the combat? Sound effects and music are in the plans, but nothing else major is changing there at the moment.
Right now there's only an incomplete walkthrough, which doesn't help. However, in version 0.8.0 (which will be out somewhere in February) we're adding a "Sequence Selector" to the main menu. This allows you to jump into the final chapter with different dispositions towards Don, allowing you to experience the paths towards the different endings (without replaying the whole game).
Hi! First of all, really great music in these packs. I would love to use these in one of my free-to-play games, but I need to convert them to mp3 due to their size, if that is permitted. I will naturally add high praise and credits to you, with links to the pages you listed, in the game's credits information. : )
Hi!
Thanks for reporting. We have a patch for this in the 0.5.0 version of the game, coming up late next month.
For now, you can go back in history and choose another option (hide clothes / do not hide clothes, one of them causes this syntax issue). Or, if you're able to, just press one of the "Yes" options available in this broken passage.
Hi! After messing about with the itch.io page's settings and reading online, it appears I cannot create a browser-game that also allows you to download it... I thought it was possible as I've seen in the game's analytics that some players have "downloaded" the game, but apparently that metric is about in-app user plays...
That said, you can get rid of the itch overlay by pressing the tiny "full-screen" icon at the bottom right (see my screenshot below). Hopefully that makes the game more playable for you!