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An interesting look at the topic. I liked the idea of collecting energy on a sphere and so on. It seems to me that the current management is not very suitable for such tasks. I would think about the mechanics that brings the idea of smooth sliding on the sphere and so on to the absolute. Something that allows you not to constantly press the keys, but to observe the beautiful sliding lines in space

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Thank you so much for giving Spark Rush a try. I am so happy to read you enjoy the expanding spark pattern. This was created by using some open source 2D code that i converted into a 3D arrangement. if you would like to explore how some of it functions in a more beautiful way i have a jellyfish simulator that is more relaxing. But i will admit i found it very difficult to get absolute control over my game object spawner for the power sparks and even those jellyfish. They will have movements that i did not plan for, and i could only incorporate one spawner and it would always be at 0,0,0 transform. Spark Rush is open source if you have Unity C# experience more than welcome to look into the code. Hope this information helps.