Thank you, I understand what is required of us 🙂
Pixel Playground Games
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Can you please elaborate on what is meant by some of the themes?
What is meant by FEAR, CHALLENGES, LOSS, RECOVERY, FRIENDSHIP, STIGMA, PANIC, ISOLATION, REFLECTION, UNKNOWN, AFTERMATH is more or less clear.
But what is meant by HOPE, LIGHT, OPPORTUNITY, CONNECTION in our context is not very clear. And there is a possibility that I am misinterpreting these definitions.
Thank you for hosting this contest.
A question about the following phrase: "based on real lived-in experiences"
Should the game be based on the real experience of one of the participants? Should the game be based on the real experience of any person's story from the Internet? Or we can create stories that could hypothetically happen in reality, but there are no specific references to them.
An interesting look at the topic. I liked the idea of collecting energy on a sphere and so on. It seems to me that the current management is not very suitable for such tasks. I would think about the mechanics that brings the idea of smooth sliding on the sphere and so on to the absolute. Something that allows you not to constantly press the keys, but to observe the beautiful sliding lines in space
Thanks for the feedback. I agree 100% that we need to speed up the rotation of the bones. And 50% agree that the number of dice needs to be reduced :) I'd rather add some actions, like seeing a bone in detail and dusting it off (of course, you should additionally use mechanics to encourage the player to do the right thing) Overall, I believe this game, with some effort, can compete with House Flipper and similar games :).
This game so far has the best gameplay I've seen here :) Very cool idea, addictive! Also, you made some levels , and in three hours, you're awesome! Minus - that the game is hardcore from the beginning (but it's amazing that you made so many levels in 3 hours) And it's a bit unclear how this game relates to the jam theme :).
Procedural generation gives a massive boost to replayability. That's awesome! I was thinking of implementing a similar idea too! :))
I didn't like the fact that the shooting is awkward, it always seems that the gun misses the targets. Also poorly understandable which ants are dead and which are not, crosses on the eyes - not quite visible :))
You made the game too hardcore, it's not cool. Drillers are catching up too fast. The mole's paws react too slow. And in general, the idea of turning around the axis by pressing the keys is not a good idea. They drew a mole and a tunnel from a mole quite well. And I liked the idea of the mole and the drillers.
The idea is unusual, but I don't understand where the gameplay is here, and how to insert it into the game. Apparently, the emphasis will be on history and inner experiences... In general, you will have to work hard to make the game interesting for a large number of users. :) The girl was painted beautiful!