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Pixel Playground Games

128
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A member registered Jul 31, 2023 · View creator page →

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Thank you, I understand what is required of us 🙂

Can you please elaborate on what is meant by some of the themes?

What is meant by FEAR, CHALLENGES, LOSS, RECOVERY, FRIENDSHIP, STIGMA, PANIC, ISOLATION, REFLECTION, UNKNOWN, AFTERMATH is more or less clear.

But what is meant by HOPE, LIGHT, OPPORTUNITY, CONNECTION in our context is not very clear. And there is a possibility that I am misinterpreting these definitions.

Will real-life experiences be able to be creatively reinterpreted, modified, metaphors and fantastical elements added?

Thank you for hosting this contest.

A question about the following phrase: "based on real lived-in experiences"

Should the game be based on the real experience of one of the participants? Should the game be based on the real experience of any person's story from the Internet? Or we can create stories that could hypothetically happen in reality, but there are no specific references to them.

I really liked the fencing robot, it's a very interesting visual! It looks stylish, the combat system is a bit inconvenient, but it's quite possible that I have crooked fingers :D

Very nice graphics and animations. Good ideas with puzzles. Good game! ( At the "Bag" level, I couldn't stand it, he's too out of pace)

An interesting look at the topic. I liked the idea of collecting energy on a sphere and so on. It seems to me that the current management is not very suitable for such tasks. I would think about the mechanics that brings the idea of smooth sliding on the sphere and so on to the absolute. Something that allows you not to constantly press the keys, but to observe the beautiful sliding lines in space

Okay, this is a challenge for me! 😄💪

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I don't know. Here is the full message. Perhaps this is the reason that no one has played your game yet(

 

Thanks! I will try to redo the mechanics of bone rotation as quickly as possible. By the way, tell me what language you know and I'll add it to the game :)

System itch marked the game as suspicious (in terms of viruses). Sorry, I don't want to download your game ((

Interesting mechanics with underground fighting techniques! I've never met anyone like that! However, it's a pity that you didn't add sound to the game

Good art. The question is: does lava always move at the same speed? or does she always catch up with the player?

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It looks like this is the only 3D game on this jam! =) True, not the only horror)) I liked the reception with the clattering heels)

It's really a horror game! :) The music is good

Interesting exploration mechanics! I like the way my route is bizarrely shaped during searches =)

Thanks! Yes, the "KA-SHING" sound would be great)

Cool idea! In general, the idea of a raid is a cool mechanic! We will have to try to implement it in another setting)

The game is fun, but too hardcore)) Also, the music seemed too harsh to me

Just a great game! It's interesting to play! A stylish visual. If you also added sound, it would be just great.

Tell me, how complex is your algorithm for generating stones and other elements? Do they just appear randomly? Or is there a more complicated scheme?

Great game, I had fun playing. Surprisingly, did you do it on scratch? There is a bug with the timer. And it was easier for me to play on a difficult level than on an easy XD

Thanks for the feedback! I agree, there needs to be more feedback and effects from the game. I didn't realize there was a bug with the music, but I'll look into it :)

Thanks for the feedback. I agree 100% that we need to speed up the rotation of the bones. And 50% agree that the number of dice needs to be reduced :) I'd rather add some actions, like seeing a bone in detail and dusting it off (of course, you should additionally use mechanics to encourage the player to do the right thing) Overall, I believe this game, with some effort, can compete with House Flipper and similar games :).

A very cool idea! Only with the signal you either messed up something, or overcomplicated, because I could not fully figure out how to interpret the received signals :(

That's a cool idea. I enjoyed running away from the worm. And the worm's mouth is pretty cool too. XD

I still can't figure out how to move the ceiling up. :\

This game so far has the best gameplay I've seen here :) Very cool idea, addictive! Also, you made some levels , and in three hours, you're awesome! Minus - that the game is hardcore from the beginning (but it's amazing that you made so many levels in 3 hours) And it's a bit unclear how this game relates to the jam theme :).

👍 Okay) I will try to please you more often :))

Thanks! Yes, there is some kind of bug with some bones, I have not figured out the reason for it yet. 😞

The style should have been even cooler! Unfortunately, the artist did not manage to participate, so I got out of it as best I could :)

Thanks! :)

You shouldn't be talking about the sound, it's not bad. Cool mechanics. But it is very delayed, then it gets boring to clean the sand, you will need to add activities, maybe sharks or something similar, and make the mechanics of cleaning the sand faster. The yellow submarine is cute. :З

It's cool that fish have different behaviors! But they're still too easy to catch. I hardly used the "A" and "D" keys. Then we will have to think about how to entertain the player with something else.

Playing this game is fun. Cool mechanics, although it does not correspond to reality))) For 10 hours could be added and more graphics).

Is it possible to participate in several jams at once? 😅

Procedural generation gives a massive boost to replayability. That's awesome! I was thinking of implementing a similar idea too! :))

I didn't like the fact that the shooting is awkward, it always seems that the gun misses the targets. Also poorly understandable which ants are dead and which are not, crosses on the eyes - not quite visible :))

A normal idea, though, for my taste, the implementation is a bit boring. We need to add more casual to the game

It is completely unclear how to play. But for some reason, I restarted this game 10 times, hoping that I would still understand :), The smile and the eyes are good. It's good that I don't have such nightmares :D

I liked it! Cool crafting graphics (although the little man didn't turn out very well for them) It's interesting to play.

You made the game too hardcore, it's not cool. Drillers are catching up too fast. The mole's paws react too slow. And in general, the idea of turning around the axis by pressing the keys is not a good idea.  They drew a mole and a tunnel from a mole quite well. And I liked the idea of the mole and the drillers.

The idea is unusual, but I don't understand where the gameplay is here, and how to insert it into the game. Apparently, the emphasis will be on history and inner experiences... In general, you will have to work hard to make the game interesting for a large number of users. :) The girl was painted beautiful!

The game is great, only problems with lives. You die too fast, and there are obstacles in the way of the worm that simply cannot be overcome without damage, it's frustrating