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(+1)

Well, I gave it the ol' college try at least. 

After playing multiple times I finally understand how all of the mechanics and items work and affect gameplay. Mostly if a bit of the UX (different colors seems to mean nothing, only shapes, etc) and some of the rules were both tweaked then I think it would be much more fun.

Also I think there is something weird with slowing down and speeding up. I get that when you get more power storage from the items you go faster but once you slow down sometimes nothing seems to speed you up again. Also, there seems to be a fine balance between how much storage you hold and can deposit in city power without losing.

Overall pretty great idea, just the implementation is a bit lacking. Congrats on the game and submitting it too though! Nice implementation of the leaderboard :)

Thanks for the feedback!
I tried to do varying enemies by color but I kinda ran out of time so scrapped it 
The max out city power was intentional as I wanted players to have an extra layer of strategy when collecting power capsules and collliding with enemies to lose power stored, although I realize now that it was not obvious in any way so I'll tweak that XD 
Thanks for pointing out the speedup bug too, didn't even realize that even existed XD
I'll fix that in next updates after the jam
Thanks and hope you play the future updates!