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if you add some vfx, attack combo and a bit more of polish, the game could have been incredible!
- hitstop on hit
- screenshake
- sword particles
- 3 hit combo
- some hit vfx on monster

- adding acceleration to your movement, if you can do this at the beginning

if you can do that at the beginning, it can make your movement a lot smoother!! Even if the acceleration takes 3-4 frames.
To do this, you can use a lerp! 

For example:

if moving:
    velocity = velocity.lerp(direction * max_speed, acceleration * delta)
else:
    velocity = player.velocity.lerp(Vector3.ZERO, deceleration * delta)



I was glad to see some diversity in enemie's design. you will be able to do a lot better next jam! ^^ Dont underestimate the game feel.

Thanks for the feedback those are really good ideas will definitely incorporate them in my next game!