if you add some vfx, attack combo and a bit more of polish, the game could have been incredible!
- hitstop on hit
- screenshake
- sword particles
- 3 hit combo
- some hit vfx on monster
- adding acceleration to your movement, if you can do this at the beginning
if you can do that at the beginning, it can make your movement a lot smoother!! Even if the acceleration takes 3-4 frames.
To do this, you can use a lerp!
For example:
if moving:
velocity = velocity.lerp(direction * max_speed, acceleration * delta)
else:
velocity = player.velocity.lerp(Vector3.ZERO, deceleration * delta)
I was glad to see some diversity in enemie's design. you will be able to do a lot better next jam! ^^ Dont underestimate the game feel.