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(+1)

Very nice entry!

This one is very intricate to be a jam game; it really takes some time investment also. Thanks go out to Golen below for the helpful comments and info on the project page itself!

The only thing that really still confused me once I got going was that anytime I selected No Work to reset their work meter, everyone's grievance seems to go up quite a bit afterwards, at least with the default 0 tax and 2 reward selected after you click No Work and hit space for next turn.

Other than that everything made since to me; it's just a real slow game at the beginning, which Golen also referred to in his game page comments. 

I did find one weird "bug" where it wouldn't seem to let me click the next to the last citizen's tax and rewards once there was a scrollbar, at least in the default area on the screen. I did learn that if I scrolled it around a little bit, it would let me focus on their inputs to change them. If you want a video of what was happening I can probably record one.



All being said I had a lot of fun completing this one! I feel I may have taken way more turns than I needed, but I was basically just trying to survive and stifle revolts for the most part!


(+1)

Thanks for trying out my game! The concept seemed simple and elegant when I first thought about it. But in the end, it became a real mess, and it took quite some work to make something playable out of it. But thanks for playing and congrats on completing it!!!

Grievance increases by 1 if the citizens don't get enough food. This will happen if you do not let farmers work and they also don't have enough stockpiled food. So ideally, do No Tax first for 1 -2 turns, then, do No Work.

Sorry for the bug. I didn't test it out so thoroughly. 

(+1)

It's all good, especially for a jam entry! I thoroughly enjoyed playing it. 

Thank you for the tip on Grievance also! With that knowledge I may do another playthrough!