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Really well polished visuals. The gameplay takes a little getting used to but once you get the hang of it it's pretty good! I did soft lock myself by destroying a platform against a wall that you have to land on and when you die the platforms don't reset, and by jumping in that cauldron shaped area near the end. But otherwise good brain teaser that made me use some braincells, DAMN YOU.

I'm curious about where you got stuck, because I was EXTREMELY conscious about avoiding soft locks. I had to redesign the entire level twice because of it. I even completely changed a game mechanic because of it! Level design isn't really my forte so I'm curious where I missed.