So I played this game for about 40 minutes but the save file says 01:50. A common occurrence with MV games I play but ah well.
Upon loading up the game I was greeted with the infamous theme 6. This is a pretty big turnoff right off the bat. The opening narrative is text on a panning map, which is okay but the text is very hard to read due to it rendering directly on top of flowerbeds and tall grass.
The text and dialogue is very generic and I could not read through it without sighing. The village is eerily empty, and the cutscene in your home (or shed, more like) plays again and again upon reentry. The blacksmith asks you if you want to upgrade your weapon, but you are not presented with an option to actually do so.
When inside the Inn you hear a lot of ambient talking, much like a marketplace, but your party and the tavern keeper are all there is. Collision is inconsistent as you can walk over chairs as if it is drawn on the floor, but have to walk around stools. Would expect it to be the other way around, but maybe that's just me.
Roads in the village extend to the edge of the map, giving the illusion that you can exit the map from there. This is not the case, however, so I ended up pushing against the edges of the map until I finally found the one exit.
Finally into the wild and I was greeted with huge chunks of map in which nothing happens. There are no random encounters, and the chests peppered around the map are mostly unguarded, so it feels, I dunno, lifeless? The battles consist of identifying enemy weaknesses and spamming the relevant element. It's okay I guess but the pacing feels sluggish.
All in all not a good impression. Things may change with longer play, but it didn't catch my attention within the playtime (as I said I was sighing through the wooden, stale, stiff dialogue), so it's a pass for me.