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Next Level Gaming

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A member registered Jul 28, 2016 · View creator page →

Creator of

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Done! Thanks again for reporting the bug! I need people to report the bugs. Thanks for playing, also. Please download the newer version and play it. Thanks!

I'll get to it ASAP. Thanks so much for the bug report!

(1 edit)

I've found out what the problem is! It's in the settings, and it isn't a bug. Suppose you have set the first parameter of the plugin to "false" and the second parameter to the number of battlers there are. In that case, it won't add a turn if you try to because you have set the maximum amount of turns there, and the amount of battlers is equal to or greater than that amount as every turn you start with as many turns as there are friendly battlers.

Edit: You can increase that second plugin parameter to include new max turns if you want more turns than the number of battlers. Or you can set the first plugin parameter to "true" and make the maximum number of turns based on the number of alive battlers at the start of the turn. You can set the maximum number of turns per battler in the third parameter.

So, I need help understanding this! This plugin works perfectly with or without other plugins on my current game project (the in-engine playtesting). But I have built my game project and sent it to my playtester, and all sorts of wrong things happen! He sent me the test files, and I saw many things wrong. I have also started a new project, and the plugin doesn't work well, like on your project, even in the in-engine playtesting.

Oh, I kept thinking that this might need Yanfly's plugins! I also tested a new project with just this plugin and ran into the same issues you did! Can you test it with different plugins to see any difference? I am now sure that this plugin only works with other plugins.

And this code is correct.

I honestly have no idea why this is occurring for you. It works perfectly for me and others.

(3 edits)

Yes, record a video. Are you using it for RPG Maker MV? Did you change anything in the plugin? This plugin works well for everyone else. Also, could you take a screenshot from the debug window by pressing F8 during gameplay? Can you try putting the plugin at the very top and very bottom of the plugin list and see if that helps? I have added +100% critical and it worked in giving me a turn.

Edit: also, can you take a screenshot of your plugin manager? Are you using any other battle system plugins simultaneously? You really shouldn't. 

Do the icons appear, though?

I've just tested it again. It works fine for me. Are you sure you have enough turns that can be added? Did you add <Pass> to that Pass skill's note?

I've released a plugin where your party's luck influences/increases your enemy drop rates here: https://a-higher-plane.itch.io/luck-influences-enemy-drop-rate-plugin-for-rpg-ma...

This plugin for RPG Maker MV allows your party's luck to affect the drop rate of enemies. This is based on the party's total luck or average luck. You can choose to include or not include reserved party members. The first number in the parameters is what your luck divides by, which adds to the chance of acquiring those items.

But like I've said, you won't start at part 2. The first part will be a demo for anyone to play. For my playtesters, they will play another file that starts from the beginning and goes until after the first part.

kk2oven- yeah, then, I think I'll create a new project for this. 

redonihunter- oh, actually, the second part will start at the beginning and end wherever I have last finished the game. 

Hello. So, I am developing a video game. It is Name Your Price since I am okay with support from tips, and only the first act/part is ready (though I'll still be making changes to it). This part will become the demo of my game. Now, I want the same project to host a game going beyond the first act but make it available only to my beta testers. Whether someone has downloaded and claimed this game of mine for free or paid (with a tip), they shouldn't be allowed to download the file beyond Act 1. Now, how do you think I could do this? Can I upload the file, mark it as hidden, and give the playtesters download keys so only they can download this file?

Since this itch.io project/plugin gets so many comments and gets into discussions and technical support is always needed, I've changed this from comments to the community board.

But I think I've disabled

Game_Battler.prototype.removeStatesAuto;. So, if I did, should I remove the line that has turned it off?

Wait, what do I do exactly? I can add the second code you gave me above and it'll fix the issue?

Okay, I've worked on both the message to say that the state has been removed, and making every battler's state turns left decrease each time a team has made all their turns when the auto-removal timing is Turn End, and it seems I have only done the latter. I am not sure. But I couldn't fix the message issue. Please download the newer version and try it out.

I think that I can fix those. But I might do it another day/time as I've worked hard on these issues. 

I've found the bug where at Turn End auto removal timing it ticks down more than once each turn and I think that I've fixed it now and uploaded the newer version. Please download the newer version and try it out again.

I've tested it again, and even though this new code has worked, there was a bug. The bug was that the battlers' state turns would decrease by three turns instead of one. I've fixed it now and uploaded a new version. Someone has downloaded the plugin since then. Was it you? If so, please download the newer version that I've just uploaded. Now, each turn decreases by one, and both auto removal timing Action End and Turn End work.

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Okay, I've worked hard now for hours on this. I've used your advice and did other things, and it seems it works now. Please download the new version and check whether Action End and Turn End work well now. Thanks!

So, I've tried fixing this, but I can't seem to do it. So far, the states update only after each battler takes action, for the battler.  I can't make it after the whole team has made the turns. What should I do?

I don't know why it was changed, but this is back on sale.

So, I have been getting far more sales on my itch.io store lately. I have some games on there, but I mainly sell game dev tools. I am not complaining about getting more sales. I am just wondering why. Did itch.io change its algorithm lately? Or did I do something? If I did something, what did I do?

I got it! I will try to fix it when I can.

Will each state duration/length always decrease by one after the team has finished taking all their turns?

Wait, what should be the expected behavior, and around what RPG Maker functionality (states?)?

(1 edit)

I'll try to fix these when I can. 

What issues are there with the state duration?

Premium Side-view Human Base for RPG Maker 64x64p HD

This premium side-view human base is for RPG Maker MV and RPG Maker MZ only. It is in 64 by 64 pixels. You can edit it to make any character.

I'm not sure whether I should buy this. What is this? This may be something intense/profound to me and something I would like. Is this a game? If so, how do you play it?

No, that's not how it works. The bundle price is even cheaper than buying them all separately at a discounted amount .

Maybe this doesn't work because these are part of my earlier bundles.

So I have my bundle on sale here: https://itch.io/s/102772/september-2023-sale. But whenever I click on the individual items, the 30% off doesn't show off. What's wrong? What should I do?

Hey, I've worked on these issues for a little while and may have fixed them now. Please download the new plugin and test for these and other issues. Thanks!

(1 edit)

I've done something and uploaded a newer version of this plugin. Please see if this same issue still exists. If you need help, please explain how to reproduce the error better. I couldn't replicate the problem. Also, please tell me if there are any other problems with this newer plugin.

Edit: I think I'll do everything you wanted me to do in your last message. But please help me replicate the error if you're still having it.

Okay, I think that I've fixed this now. Please try it out and let me know. Thanks!.

(2 edits)

Hey, thanks so much for pointing out these bugs! It seems I have fixed it now and uploaded the new revised version. Please try it out and let me know if there are any (further) issues here.

Edit: oh I didn't notice that the hud isn't updated properly in your post here. But maybe I already did fix it anyway. Please try it out and let me know anyway. 

Edit 2: I think that I've found one more issue with (the one with the HUD that you have told me and a gain turn issue) and fixed it now. I have uploaded the new source code now at 10:28 PM.

Thanks so much for your support, again, "sir"!

Once again, please tell me how to reproduce this error when escaping. I tried to successfully and unsuccessfully escape with this plugin, but there was no issue, and everything has worked fine.

About the orders being like this: This is like in Shin Megami Tensei V, where you go through battlers based on their order in the party , and if you want to skip a turn without using it (like a "pass" skill or a guard skill), add the "<Pass>" note to the skill. However, if more people really want this feature where it's about the agility parameter, I might program that in.