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(1 edit)

Pretty good, the scrollable maps that is a problem but I didn't want it to be removed cause I was hoping to code a zoom in and out feature in the map with scroll wheel on PC or the touch in android but I do not know how to code it in viewport, so I'm still looking into that but if I cannot then I will just not make it scrollable and the world map, good point since the only thing that you can do on the world map is to view might as well removed it and replace it.


CCUN tutorial still working to add more parts of it on how to use it, generally at the start you're supposed to get lower cash cause I advise you to explore the other locations but exploring other locations only gives you misc quests and side-stories so there's still a lot to add, I do not want a lot of locations just a few with something to do there and not just viewing right now I am planning to add

Random events - Depending on the progress of any side-story you may encounter the characters in that side-story in some place else (Gossips, talking to strangers, being harassed, bullied, grope, side-story end characters who were in that side-story may encounter you randomly) If you have more random events suggestions, do tell.

Minigames - Minigame coding degrades my soul even thinking of one that Ren'Py can do but thinking of a minigame that I can code is hard or I would use free minigames release for Ren'Py.


Random events I am trying to figure that out whether I should just make full scale renders or just sprite characters and make the background blurry. Generally, it doesn't take me hours to create these random events (Some random events will be long) although you have to apologize if I am slow

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> Minigame coding degrades my soul

minigames, especially the ones with QTE, are one of the first things I patch out of renpy games. as this knowledge would cursh your soul even more I will not disclose it here :)

> Random events

this is more what I meant when saying the game feels a little bit lifeless. does not have to be a fully scene or something complicated, just a few small thingies one can stumble over when walking over the map with - currently - a lot of more or less empty locations

[PS added a few crashes to the entry of the current 1.0.9 release announcement]