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(+1)

This is an absolutely crazy amount of levels for a 3 day jam, I have no idea how you managed to do this! There's a really good amount of mechanics to keep things fresh through the levels and some of the levels have a nice bit of challenge to them! I managed to get through all of them and the interactive credits screen at the end is a nice touch! Awesome choice of music and I dig the art style.

Some things I think that could be improved are: the animations for the car could be a lot more pronounced, some squash and stretch while it moves and jumps or maybe having the antenna wave in the wind would be nice. A sign telling you that you can drag the boxes on the first level they appear. I wish I could've used the arrow keys instead of WASD for movement, it felt kinda awkward to use my left hand to move the character.

Overall tho, this is a really awesome jam entry. Great job!!

I totally forgot about mapping arrow keys as an alternative to WSAD. I will update the game after the voting period ends.

About the missing tutorial for boxes.. At the beginning I just made springs, spikes, ice floor and tar floor, then created few levels. Few hours later I realised "this is boring". So I added next stuff, few levels later I got bored again, and added something new again. That's why there is no tutorial for buttons, platforms, doors and boxes. On my checklist "make tutorial" was already ticked off when I created those new mechanics.

I have now released update 1.0.1, that adds arrow keys support and few more tutorials (one of them explains boxes).