I'm slowly working towards a new post-compo versions incorporating some of your feedback.
I chuckled when you recognized the font I used in my last roguelike, the firefighting wizard pet rescue one.
Some of the clicking issues and the camera not following you was because the game was only running at about 15 fps. I've got some performance improvements in the pipeline. The 7drl was not optimized lol.
I'm definitely adding a mode where the 'fling direction' is opposite of what I have it now.
Viewing post in Rogue Strokes: Minigolf Dungeons (7DRL 2024) comments
Sounds good! And yeah I realized when I later went back to play more off stream that the controls were much more responsive, and overall performance somewhat better, since my laptop wasn't struggling with browser gaming + streaming at the same time, so while it still wasn't great FPS, it was at least enough to enable better control. Should've come back to leave you another note on that aspect... The difficulty definitely scaled nicely later on--was no walk in the park!