I'm slowly working towards a new post-compo versions incorporating some of your feedback.
I chuckled when you recognized the font I used in my last roguelike, the firefighting wizard pet rescue one.
Some of the clicking issues and the camera not following you was because the game was only running at about 15 fps. I've got some performance improvements in the pipeline. The 7drl was not optimized lol.
I'm definitely adding a mode where the 'fling direction' is opposite of what I have it now.
Keep Flying Games
Creator of
Recent community posts
I am attempting to make an accessible-yet-still-deep roguelike for times when I don't want to remember 74 keyboard commands or for people who don't want to spend the time learning controls beforehand, as much as I love CoQud.
One of my next big updates is working on improving the camera and controls.
I haven't heard of Par for the Dungeon, I'll check it out thanks.
Nice! I got softlocked on hole 4 after my ball ended up on the other side of the hole (and I couldn't move through the hole and there was no way to get to the other side) so maybe make sure there's some space around the hole to navigate. (or I need to be a better shot)
Also check out my minigolf roguelike as well: https://keep-flying-games.itch.io/rogue-strokes-minigolf-dungeons-7drl
I've updated the ui slightly based on feedback here -- I made it easier to see when your pieces can be moved and added a little 'in-check' indicator to help with king snipes. Because of the way itch.io works, I've archived the original Jam version here if you'd prefer to rate the original submitted version: https://www.keepflyinggames.com/jams/chess_v051/index.html