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(-4)

I highly doubt i'm the first to encounter these bugs, just the first to report them. If you import a save from the saves folder in appdata and save it in editor, then go to custom game and play said map it wont save when you quit This happens for all maps imported in this way. And no, ofc i'm not expecting editing a save to change the file itself.

I tried making a copy of glacier, then adding in an enemy spawn, editing enemy waves checking all the boxes you need in the menu, but when you run it, you'll get wave timers and the audio cue when a wave starts, but no enemies spawn.

As for the mirror mechanics, i'm not talking about that stupid ore generation feature, i'm talking about a mirror than will mirror any tiles you place on one side of the map on the other side of the map, but I think you already knew I was talking about this.

Does that clarify things for you? 

(1 edit) (+4)

If you import a save from the saves folder in appdata and save it in editor, then go to custom game and play said map it wont save when you quit, This happens for all maps imported in this way.

First of all, why would you do this? The saves folder is intentionally not located in a convenient location to prevent people from messing with the files directly. If you want to import a save as a map (for whatever reason), export it through the save menu first. 

Second of all, it does not happen for all saves imported that way; what you've done is imported the campaign save file and tried to play it like a normal game. There's a very good reason for that file not being visible or exportable in the actual game; you can't just go in and import arbitrary hidden game files and expect it to functional normally. Any campaign save is hidden by default, and by extracting it from the game files you've made a map that can never be (visibly) saved on. (note that custom maps can no longer be campaign maps, so this no longer happens, but that was changed for completely unrelated reasons.)


> As for the mirror mechanics, i'm not talking about that stupid ore generation feature, i'm talking about a mirror than will mirror any tiles you place on one side of the map on the other side of the map, but I think you already knew I was talking about this.

Of course I knew this, which is why I pointed it out. Have you actually tried using this so-called stupid feature? Apparently not, because 'mirroring any tiles you place on one side of the map on the other side of the map' is precisely what it does (although it does ignore buildings, as those need more configuration and setup).


> I tried making a copy of glacier, then adding in an enemy spawn, editing enemy waves checking all the boxes you need in the menu, but when you run it, you'll get wave timers and the audio cue when a wave starts, but no enemies spawn.

Interestingly, this goes back to the mirror tool. Where did you place these spawns?  If it was anywhere on the top half of the map, then the mirror settings for that map would have automatically mirrored the bottom half of the map onto the top, thus removing any spawns at the top. In my tests, the spawns functioned correctly if placed near the bottom half of the map.

If you had imported absolutely any map besides the two PvP ones, or looked at the settings properly, the spawns would have worked fine. Not obvious, perhaps, but I really didn't expect someone to attempt using a PvP-only map for survival without checking its generation options. This explains why nobody else has reported this "bug".


And this is what you call "5 different cancers, hemorrhagic fever and the bubonic plague"? While I do appreciate real bug reports, all you've done is throw around some wild claims like "Everything about the map editor needs to be fixed" and given me extremely vague reports that I've had to extract details about bit by bit.

(-2)

1. Appdata is not a hidden folder as far as I'm concerned, many games put saves in this folder, and there's no problem with copying them. Why would I imagine that this game is any different. Are you saying there's no way to edit campaign maps? In fairness copies of them should be alongside the other prebuilt maps in the editor by default.

2. I know this doesn't happen for all saves, just campaign maps. I alluded to this in my first reply.

3. Fair enough, the mirror does work, even if it works in a way that nobody would ever think of and would only discover by accident or by being told.

4. So what you're saying is that this, the way I've made it will never work:

I can't recreate this map via creating a new map since there's no copy/paste function, and even if I placed each tile by hand (18750 tiles, using mirror) it probably wouldn't work because the map would reset to a blank slate when i tried to play it. I'd say that could be concisely summed up as a map editor where everything needs fixing.

PS. I personally thought hemorrhagic fever was quite a nice touch, each to their own.

I do like the idea of having the campaign maps available as a preset in the map creator. Or at least the wave generation