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(+3)

Tried out the demo. Not a bad start. My main criticism is that there wasn't any expansion so we could get a sense of how those scenes would play out. No enemies either, that I could tell.

It functioned well enough. Biggest gripe is how the picture from "get a picture" button only clears when you click on the control panel. I would rather see that being a constant, rather than a toggle. Especially since you could still click on the map behind it to make the Salvor move. Only other bug from there was that if you clicked "reload demo", you'd retain everything from your previous run. So you could unlock those doors immediately.

On the note of "safe food", I think it'd be worth adding fish that cause her to expand between missions, which can lead to more complications if you're not careful.

(+2)

Glad you're liking it so far, the crazier stuff will be at the lower depths, but maybe I could get a good screenshot to show a bit of how expansion works though.

I see what you mean with the picture not clicking out. I'll get a fix for that one and the restart bug by the next devlog. 👍

Also interesting expansion fish idea, mechanical differences based on expansion size might be fun.

Thank you for playing!

(3 edits) (+1)

dont mind if i expand on that "safe food" of Azure :D plus my own ideas:

  • random food can be dangerous, it could expand her body parts like they said, but it could also do more than that. what if the mushroom she picked yesterday was a scraped experiment? we dont know what kind of experiment it is,...
  • if "unsafe food" is implemented, there should be a slider to change how likely randomly found food is "unsafe", and perhaps, change how likely an effect is chosen. (some people might not want this, or that)
  • since we talk about unusual food, i think we might as well consider "strange" things. what they do? stat lock? form change? nobody knows.
  • And... what if we, the players, can make our own conditions, effects, food, or beings? ya know, some people's brain are on another level, or just non-ordinary, thus they can come up with some very lewd and unusual things.

Well, im just giving my own thoughts, since i prefer customizability, and sometimes, creativity. but this might turn the way away from what you're planning

(+1)

Interesting, that would add some variability to the game too. Form change specifically sounds like you have something in mind.

On your second point: there will be a little bit of a way to control how often you find types of unsafe food. Without spoiling too much, the mushrooms and things of that nature will have different designs on them depending on what they do. (dispatch will vaguely explain them if players choose no)

And I like your last idea, but if I were to implement that it would probably have to be in a future update after release.

If you wanted to go more in-depth with any of the ideas you had feel free to post them here or dm me on twitter!

Thanks for the feedback, I always appreciate it Runie!

(1 edit) (+1)

Here's some more not-so-sane ideas, same warnings though: