the game's still in development, so come back later
Selena
Recent community posts
i just thought that "hm... how the heck can she still run with the same speed while carrying all those extra weight. unless either she's buffed, or those doesnt even weight a gram" and the immersive speed comes to mind :D
- Traps, again, but this time, it jams or mess with our system (like shutting off radar) while it does its own things (your choice) >:D maximum emotional and suffering damage
- special augments (or whatever fits into this game) with some special pros and cons >:D
- More immersive setting i guess
idk if there's already similar ideas (even if i know, i forgot :D )
that's quite the pain on Steam there... but itch just refuse my card, as "not internationally enough" (i just made the reason myself)
now... idea time...
- have an immersive setting that changes her speed based on her body
- make some traps that transforms her, and maybe even alter her movement (Eg: fish/mermaid would have a hard time moving on land, but fast af when submerged (>:D time to give suffering to our salvor)). maybe some of them only activate on special conditions, like to make her matter worse
- alternatively, an unremovable 'high-tech' suit, that everything around her can mess up with >:D in order to maximize suffering damage
- also, if you do the later one.... customization time... (and here comes drawing part, which is a pain to me T-T )
well, only the first one will get to be in EA and release, while the rest have to wait for sure
dont mind if i expand on that "safe food" of Azure :D plus my own ideas:
- random food can be dangerous, it could expand her body parts like they said, but it could also do more than that. what if the mushroom she picked yesterday was a scraped experiment? we dont know what kind of experiment it is,...
- if "unsafe food" is implemented, there should be a slider to change how likely randomly found food is "unsafe", and perhaps, change how likely an effect is chosen. (some people might not want this, or that)
- since we talk about unusual food, i think we might as well consider "strange" things. what they do? stat lock? form change? nobody knows.
- And... what if we, the players, can make our own conditions, effects, food, or beings? ya know, some people's brain are on another level, or just non-ordinary, thus they can come up with some very lewd and unusual things.
Well, im just giving my own thoughts, since i prefer customizability, and sometimes, creativity. but this might turn the way away from what you're planning
the first time i open the game on my new laptop, i clicked on tutorial. it didn't seem to response. So i clicked on the "New Game", enter my new world name, click Create, and.... it turn into the background of the New game Creation screen
i tried delete the extracted file and re-extract it, but it doesn't seem to work
Guess i won't be able to play the game until there is a way to fix this
damn, another bugs right after:
___________________________________________
############################################################################################
ERROR in
action number 1
of Draw Event
for object oGameController:
Variable oLaserTurret.itemtype(101635, -2147483648) not set before reading it.
at gml_Script_DrawDamageOverlay
############################################################################################
gml_Script_DrawDamageOverlay (line -1)
gml_Object_oGameController_Draw_0
great.... another crash:
___________________________________________
############################################################################################
ERROR in
action number 1
of Step Event0
for object oRobot:
Unable to find instance for object index 100642
at gml_Script_MoveToAndCollect
############################################################################################
gml_Script_MoveToAndCollect (line -1)
gml_Object_oRobot_Step_0
hey there!I got this while deleting a building:
___________________________________________
############################################################################################
ERROR in
action number 1
of Step Event0
for object oRobot:
Unable to find instance for object index 100060
at gml_Script_MoveToAndCollect
############################################################################################
gml_Script_MoveToAndCollect (line -1)
gml_Object_oRobot_Step_0
how about a board that shows the research requirement that im looking to do?
that make me (or players) have more focus on building and prepare stuff while still be able to see the research progress
beside, why dont you add some shortcut? i dont like open the action menu many times just to take some click
(English is not my main language)