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The controls were a bit harsh for me… Although I use an azerty keyboard, I don't have any numeric pad (on my laptop, that is). I could still hold shift to use the numeric keys above, but that wasn't very comfortable. I know that those keys can be binded with Godot, but a quick fix could be to make this game compatible with qwerty (you just have to bind W and A to Up and left respectively). :)

This issue aside, this was a nice puzzle game! :) The idea is neat, and it offers some nice challenges. And thank you so much for having put checkpoints! \o/ It's rare to see those in jam entries, but they make some games way less frustrating! So big kudos for that.

However, I must admit that I have been stuck on the second level… :( I don't know if that's far or not (my movements where, as I said, pretty slow). I just didn't see where to go once the second interruptor was activated (there was the corridor on the left, but not enough space between the two cameras to switch colors…).

Still, I enjoyed what I played! Well done.

Hey, thank you so much for playing my game!

For the controls, I just tested and you don't need to press shift for the numeric keys. I think I'll add other controls like TYU or something like that and W+A (I didn't do that because I didn't want to have Z and W at the same time doing the same action).

I did put checkpoints because my game that I made for Geta Game Jam, 1 month ago, was pretty hard so I had to put checkpoints, so I did it here too^^

And, there is a little trick for that^^
You can go under the cameras, so it facilitate a lot of moments. I didn't say it or anything because I thought the player could understand it by himself (especially with the blue cam' at the beginning of the 1st level).
But I already changed the sprite of the camera view for the post jam version, so we can see the little zone where the player can go