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(+1)

This is really starting to come together. Really digging the new map and all the easter eggs. Bad Apple is a few steps down from RickRoll though, tsk, tsk, tsk.

I couldn’t really tell what the new secondary weapon does, is it like an artillery markerlight or something? I though it was a lockon swarm missile rack or something from the look of it.

The HUD is quite misleading, the blue bar is your health but because that’s where the Fortress Mode indicator comes up it makes me think that’s a Fortress Gauge or something. The actual mech portrait on the right side is what I immediately associate with the health display.

Gameplay is fun. And I really like dig the sound of the gatling gun. It takes some getting used to and it’s easy to mess up if you aren’t careful but I like how you’ve combined the different functions on the Shift key. Would be good to disable some though because I think the backward one is an instant 180° turn which I don’t find very useful when you can just whip the camera around.

I assume this is Godot right? Getting rid of the stuttering is going to be a pain in the ass as I’m pretty sure that’s shader loading: https://youtu.be/oG-H-IfXUqI?si=KAfVFl-bBcWRLqRK&t=438

Still needs a lot of polish but fuck that Max Stern guy, it’s not about being commercial success. I definitely think this game has potential.

Also, it works great but 1G for the Linux download? What the fuck? Is that just from the music video?

thanks for the optimization tutorial, i will definitely check that out.

the shift key is an approximation of how hawken handles things, i don't really want to change it TOO much...

yeah i haven't really optimized for size yet. i'm using blend files instead of glbs, and some of my textures weigh way more than they should.

(+1)

I almost forgot, is the jump-pad supposed to take you this high?

welp, looks like you are not the only one with this bug.

thanks for letting me know