ahoy, thanks for playing!
>itch these classic arpgs scratch that modern ones often just don't.
you took the words right out of my mouth. it's pure seething that is fueling my dev sessions since i'm so upset nobody makes games like these anymore.
>targetting
yeah, enemy hitboxes are usually just one stretched cube. i need to improve them a bit since some enemies like the mauler are sometimes hard to click properly.
i assume you died in the halls of pain? that's usually the difficulty spike. i might give it the "new level" treatment of reducing enemy mob amounts near the starting room, then increasing over time. we'll see
thanks for playing and for the feedback!