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Thanks for playing, and you make some very good points. I've thought the same thing about the gravity, but I've been scared to change it when I already have all the levels made for the existing gravity. Trampolines are a MESS. A big, fat, MISTAKE.


Not sure what you mean about the jump frame thing, do you mean coyote time, or letting the player tell blorb to jump  slightly before hitting the ground?

(+1)

Idk what coyote time is, but essentially allow the player to buffer a jump if in a certain distance from the ground

Right, I see. Maybe that actually is what makes the jumping sometimes feel unresponsive... I'll see how quickly I can add that.